ON THE RAILS OF SUCCESS!
Rules of the game
Game material: 71 cards distributed as follows
32 cards « Action »
12 cards « Start »
10 cards « Contrat »
8 cards « Bonus »
6 cards « Malus »
3 cards « Joker ».
Goal of the game :
Be the first to fulfill the contract setting the client's expectations. The winner must have obtained a number of kilometers equal to or greater than the contract as well as any options (CSR, ITE, Site).
Take the game in hand and take a good look at the different types of cards while reading the rules to familiarize yourself with each one.
The "Contract" cards indicate the objectives to be achieved during the game: a total number of kilometers to be covered as well as one or more additional requests: ITE Worksite and CSR. The stars indicate the difficulty of completion.
The backs of “Contract” cards are green and should not be dealt.
The backs of the other cards are black in color they must be shuffled and used for the game.
The "Start" card allows the player to start the game and also offers him the first kilometers covered on his journey. This distance is mentioned at the bottom of the map. In principle, the "Start" card can only be used once per player per game. It must imperatively be placed before you can start playing "Action" cards throughout the game.
The “Start” card can also include a CSR asset mentioned right next to electric locomotives and Eurodual. This asset may be required to carry out certain contracts.
The "Action" cards allow you to move forward on the course. Their values accumulate throughout the game. Some “Action” cards include additional achievements: “ITE” and “Worksite”. The information is found just next to the kilometers traveled and can be used to fulfill certain contract requests. A single card including the mention is sufficient to consider that the mission is successful.
“Bonus” cards help a player to carry out his contract. Their effects are listed at the bottom of these cards.
The "Malus" cards allow an opponent to be penalized for carrying out his contract. They are used when it is most convenient. Their effects are listed at the bottom of these cards.
The "Joker" cards give invulnerability to certain "Malus". Unlike "Bonus" cards, the effects of which are only valid for one turn, "Joker" cards remain in place.
The game is made up of 2 types of cards: “Contract” cards and playing cards. Separate the “Contract” cards from the other cards and draw one. Reserve the other “Contract” cards.
One of the players deals 5 playing cards per person. The remaining cards will constitute a draw pile. The first card must be turned over and placed next to the draw pile: this will constitute the discard pile. Each player holds their cards so that other players cannot see them. During the game everyone will place their cards in their individual playing area in order to meet the needs of the contract.